Work of MikeBrewster


Chest made using Autodesk 3D Studio Max, part of a Digital Graphics Project.

Textured using Photoshop, unwrapped the model and used wood grain textures, I also tried to make a metal texture for the frame, lock and handles. I created bump maps and to make the grain details and the metal surface.



My Flash Game

This is my first attempt at a game using flash. I made it during my Btech Game Development course and am a submission for an assignment.  Go to http://www.newgrounds.com/portal/view/588929 to play the game, please comment and rate.



Orginal image done using Pencil the coloured using Photoshop.


[Flash 10 is required to watch video]

I have made this animation using Autodesk3D StudioMax.

This video is the final draft version; it is part of an animation I have made for my animation assignment of my course. This video contains cameras, SuperSpray, wind and noise effects, I will be improving the visuals of the animation in the time to come. I will be using features like Map, UVMapping, editing the textures to improve the quality of the image. I am in the process of making a 3D model of a person and replacing the biped. Also the I will be importing a avi file and using it of the TV screen.




This was made for my 3D animation, this image shows a cloth modifier, which is used as a canopy.



I dew these images while watching Alien over Christmas. They are just some quick sketches of my interpretation of an alien from the film; the other is just an image of a generic alien. My scanner was playing up so I just my camera phone to take these images, will upload better quality when problem is sorted.




This is the warehouse in the map.

I have use collision on the barrels outside the door and the protective walls in front of the warehouse. I added thing that would be left over after before every one left. Spare fences pipes and old generators. I have added lights but made it look like only some of them are working.



Created this Level Using UDK.

The level is portraying an unused military facility. The map contains a warehouse, watch towers, a destroyed building and an overgrown building. I added vehicles, weapons, power ups, fog and wind; I also added player starts for Deathmatch and Team Deathmatch.


3Ds Max. Euro Fighter.
Created the jet using Autodesk 3D Studio Max.
5,844 polys, 5,921 verts.
This is the orginal, no textures.

3Ds Max. Euro Fighter.

Created the jet using Autodesk 3D Studio Max.

5,844 polys, 5,921 verts.

This is the orginal, no textures.


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